Тема: How do you see the expansion more generally compared to wow classic Ba
It’s pretty difficult for other guilds that haven’t really gone for world first before. It means raiding 12-14 hours a day. We’ve had three years to perfect it. Same thing for Echo. So whenever guilds like Pieces, or even BDGG, start going for world first, it’s going to take a few tiers for them to get used to it. For BDGG, this was their first time going for world first on an actual 80-hour week schedule and they got world ninth, which I think is their best finish ever for a world ranking.
But looking at the rankings I think the one guild that stands out the most to me is FatSharkYes. They ranked world fourth and they do not raid on that 12-hour schedule – I think they’re only on six or seven hours a day. If they ever choose to actually go for world first, I think they could be right up there with Limit and Echo. wow classic gold for sale
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Say what you want about Battle for Azeroth, but the raids were held in pretty high regard. How does Castle Nathria hold up?
After we killed the eighth boss, Sludgefist, everyone was incredibly impressed with how well Blizzard got the tuning down for all the bosses. Sludgefist was just a straight-up DPS encounter, and for them to actually tune a boss so you can only barely kill it right as it’s about to kill you is pretty impressive. Everyone was really happy, but then we got to the next boss, Stone Legion Generals, and all of that went right down the drain.
Everything was doable, but it was very painstaking to get through. The fight was just completely random. You didn’t know what order mechanics would happen in, so it was really hard to prepare for. I would say at least half of our progress was lost to abilities just happening in an order that we’d never seen before. It’s really hard to do things on the fly, rather than have a thought-out plan. We had to painstakingly go through a process of figuring out how the different ability orders would work. It was very slow.
But in terms of what I thought was impressive about Castle Nathria, I think Artificer Xy’mox is a really interesting fight. It’s not particularly difficult, but the way the boss throws mechanics at you all at once, yet the fight doesn’t seem too crazy and is actually playable, is really interesting. That fight is a lot of fun.
Complexity-Limit WoW Castle Nathria raid world first
I know there were concerns early on with the strength of different Covenant abilities and Soulbinds, was that a factor in the end? Did anyone have to swap Covenants in the middle of the run for better abilities?
Thankfully, no. A lot of our concerns with that system died when they decided to nerf the more overpowered abilities. Even if you did make a Covenant decision that wasn’t the best, it was probably less than a 1% difference for most classes.
There were a couple that swapped out abilities, but they were personal choices of the players rather than anything mandated. Our Holy Paladins initially played Kyrian, but we found out that the Venthyr ability, Ashen Hollow, was just an insane raid cooldown, and being able to do so much healing and damage every four minutes trumped whatever Kyrian had to offer.
I think this is a pretty well-shared sentiment between everyone playing right now. A lot of us were really concerned with some of the design decisions they were making, especially throughout the Shadowlands beta, but Blizzard has done a pretty damn good job pulling everything together and making this expansion fun. I’m having a lot of fun with it, even outside of the raid.
Looking forward to 9.1 then, are there any specific mechanics or concepts you’d like to see in the next raid?
I’ve never really cared too much about specific mechanics. So long as there are new concepts and ideas from the encounter, that’s always fun for me.
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